Gears for Breakfast, APS: 2013 - present
Lead Character Artist / 3D Artist / Designer: In charge of modeling & texturing characters, translating/adapting/reworking character designs & model sheets for 3D, rigging/skinning characters, handling the animations for several major characters, and contributed several ideas into the actual game design. Ideas for characters, worlds, themes and general missions/challenges.
Shipped/Notable Games: A Hat in Time (PC, TBA)
STRAFE dev group: 2014
Animator: Sole animator for all the monsters in the game (up to October)
Shipped/Notable Games: STRAFE (PC)
SOL Team: 2006-2009
3D Artist, Texture Artist: Artist for all the ships and several props like buildings. Cleaned up geometry, which included re-modeling some things. Created textures and materials for several vehicles.
Shipped/Notable Games: Star Fox: Shadows of Lylat (PC)
Digital Embryo: 2008
Animator: Was one of two animators on the project during my time there. Responsibilities included salvaging bad mocap data, applying it to several rigs, applying the rig animations to several different models, looping/editing the animations and hand-animating several elements, such as finger movements. Quickly learned Maya & Motionbuilder to accomplish these tasks.
Shipped/Notable Games: Summer Sports 2: Island Sports Party (Wii)
- 3D Modeling
- 3D sculpting
- Texture/material creation
- Level Design
- Writing Game Proposals and Design Docs.
- Rigging, Skinning & Animation
- Script writing & Storytelling
- Character Design
- 3ds Max
- Adobe Premiere Pro
- Adobe After Effects
- Microsoft Office Suite
The Art Institute of Pittsburgh
Degree: Bachelor of Science
Major: Game Art & Design
420 Boulevard of the Allies
Pittsburgh, PA 15219
Available upon request
Comments? Job offer?
Feel free to hit me up using the form the left.