Gears for Breakfast, APS: 2013 - present

Lead Character Artist / 3D Artist / Designer: In charge of modeling & texturing characters, translating/adapting/reworking character designs & model sheets for 3D, rigging/skinning characters, handling the animations for several major characters, and contributed several ideas into the actual game design. Ideas for characters, worlds, themes and general missions/challenges.  

Shipped/Notable Games: A Hat in Time (PC, TBA)

STRAFE dev group: 2014

Animator: Sole animator for all the monsters in the game (up to October)

Shipped/Notable Games: STRAFE (PC)

SOL Team: 2006-2009

3D Artist, Texture Artist: Artist for all the ships and several props like buildings. Cleaned up geometry, which included re-modeling some things. Created textures and materials for several vehicles.

Shipped/Notable Games: Star Fox: Shadows of Lylat (PC) 

Digital Embryo: 2008

Animator: Was one of two animators on the project during my time there. Responsibilities included salvaging bad mocap data, applying it to several rigs, applying the rig animations to several different models, looping/editing the animations and hand-animating several elements, such as finger movements. Quickly learned Maya & Motionbuilder to accomplish these tasks.

Shipped/Notable Games: Summer Sports 2: Island Sports Party (Wii)




  • 3D Modeling
  • 3D sculpting
  • Texture/material creation
  • Level Design
  • Writing Game Proposals and Design Docs.
  • Rigging, Skinning & Animation
  • Script writing & Storytelling
  • Character Design

Software Skills

  • 3ds Max
  • Zbrush
  • Photoshop
  • Unity
  • Unreal
  • Adobe Premiere Pro
  • Adobe After Effects
  • Maya
  • Motionbuilder
  • Mudbox
  • Microsoft Office Suite 


The Art Institute of Pittsburgh

Graduated: 2008

Degree: Bachelor of Science

Major: Game Art & Design



420 Boulevard of the Allies

Pittsburgh, PA 15219


Features writing (example, mirrored if 2d-x.com is no more)

Speaks Spanish

Project Management

Team Leadership


(ugh, I can't remember what other sort of stuff goes here...)


Available upon request

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